RPG in City/플러그인: 두 판 사이의 차이

리버티게임(개발), 모두가 만들어가는 자유로운 게임
둘러보기로 이동 검색으로 이동
(새로운플러그인생성)
 
(정보를 적는 것을 잊음)
4번째 줄: 4번째 줄:




{{#vardefine:name|플러그인 이름, 영어로}}
{{#vardefine:name|RPGinCity}}
{{#vardefine:creat|만든사람}}
{{#vardefine:creat|Senouis}}
{{#vardefine:version|버전명}}
{{#vardefine:version|1.2}}
{{#vardefine:descript|플러그인의 용도}}
{{#vardefine:descript|RPG in City 자바스크립트 동작 제어}}
{{#vardefine:local|플러그인 틀이 붙은 문서에서만 사용하게 하려면 true, 아니면 false}}
{{#vardefine:local|true}}
{{#vardefine:executable|실행되지 않는 플러그인을 만들고 싶으면 false, 보통의 경우는 true}}
{{#vardefine:executable|true}}


{{#vardefine:code|
{{#vardefine:code|

2023년 7월 9일 (일) 01:09 판

요령 => 아래 변수들의 첫번째 인자들을 내용에 맞게 자르고 붙여넣어주세요

!!!!!!!!!!!!!!!! 플러그인 정보 입력 구간 윗부분은 만지지 마시오 절대로!!!!!!!!!!!!!!!!!






!!!!!!!!!!!!!!!! 플러그인 정보 입력 구간 끝 아래는 만지지 마시오!!!!!!!!!!!!!!!!!

이 플러그인에 대한 설명문서는 RPG in City/플러그인/설명문서에서 만들 수 있습니다.

		 
 // 이부분에 코드 입력 //
function RPGinCity(){
	var usernameStr = mw.user.getName();
	var currentpage = mw.config.get("wgPageName");
	var pagenode = currentpage.split('/');
	console.log("사용자:"+ usernameStr + "/RPG_in_City.json");
	if (pagenode[0] !== "RPG_in_City"){
		if (currentpage !== "사용자:"+ usernameStr + "/RPG_in_City.json") {
			console.log("Current page is "+ currentpage +", not playing RPG in City");
			return;
		}
	}
	var fullbasepagename = "";
	for (var node = 0 ; node < pagenode.length - 2; node++){
		fullbasepagename = fullbasepagename + pagenode[node] + "/";
	}
	fullbasepagename = fullbasepagename + pagenode[pagenode.length - 2];
	console.log(fullbasepagename);
	
	
	function RPGinCity_Title() {
		var startbuttondiv = document.getElementById("RPGinCityStart");
		var loadbuttondiv =  document.getElementById("RPGinCityLoad");
		if (startbuttondiv !== null && loadbuttondiv !== null){
			if (usernameStr === null) {
				startbuttondiv.innerHTML = "<p>로그인이 필요합니다</p>";
			} else {
				var UserDBTitle = new mw.Title("사용자:"+usernameStr+"/RPG in City.json");
				startbuttondiv.innerHTML = "<p><big><a href=\""+mw.util.getUrl(UserDBTitle.toText(),{action: 'edit', preload : '틀:RPG_in_City_DB_양식', summary:'생성'})+ "\">시작하기</a></big></p>";
				loadbuttondiv.innerHTML = "<p><big><a href=\""+mw.util.getUrl(UserDBTitle.toText())+ "\">계속하기</a></big></p>";
	
			}
		}
	}
	
	function RPGinCity_GoToCheckpoint () {
		var JSONDatalist = document.getElementsByClassName("mw-json-value");
		if (currentpage === ("사용자:"+usernameStr+"/RPG_in_City.json") && JSONDatalist.length !== 0) {
			var MWContent = document.getElementById("mw-content-text"); 
			var GotoLink= document.createElement("a");
			GotoLink.href = mw.util.getUrl((JSONDatalist[0].innerText.substring(1, JSONDatalist[0].innerText.length-1)));
			console.log(GotoLink.href);
			GotoLink.innerText = "게임 계속하기";
			MWContent.appendChild(GotoLink);
		}
	}
	
	function RPGinCity_pushFightInfo(targetUri, Mhp, Ehp, Jam, PJam, BanBomb, Etype, Elevel, Turn) {
		targetUri.extend({mhp:Mhp});
		targetUri.extend({ehp:Ehp});
		targetUri.extend({j:Jam});
		targetUri.extend({bj:PJam});
		targetUri.extend({bb:BanBomb});
		targetUri.extend({etype:Etype});
		targetUri.extend({elevel:Elevel});
		targetUri.extend({turn:Turn});
		return targetUri;
	}
	
	function RPGinCity_HandleBattle(jsonfile) {
		var Battlelink = new mw.Uri(window.location.href);
		console.log("building battle phase...");
		var queryparams = Battlelink.query;
		// 이제 필요한 값을 구해 화면에 표시한다.
		// 플레이어 체력부터...
		var mhp = 0;
		var playerhealth = document.getElementById("playerhealth");
		if (isNaN(queryparams.mhp)) {
			mhp = jsonfile.체력;
		} else {
			mhp = queryparams.mhp; // mhp는 이전 문서의 값을 받는다.
		}
		playerhealth.innerText = mhp;
		//적의 레벨
		var enemylevel = document.getElementById("enemylevel");
		enemylevel.innerText = queryparams.elevel; // elevel는 항상 undefined이 아니다.
		//적의 체력
		var enemyhealth = document.getElementById("enemyhealth");
		enemyhealth.innerText = queryparams.ehp; // ep는 항상 undefined이 아니다.
		//공격 페이즈
		var nextPhaseUri = new mw.Uri("https://liberty.banipest.com/index.php?title="+currentpage);
		var attackEnemy = document.getElementById("attackEnemy");
		var attackPower = Math.round(Math.random() * jsonfile.레벨*3) + jsonfile.무기;
		var attackEnemyUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp, (queryparams.ehp - attackPower) >= 0?queryparams.ehp - attackPower : 0, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 2);
		if (attackEnemy !== undefined && attackEnemy !== null)attackEnemy.innerHTML="<a href=\"" + attackEnemyUri.toString() + "\">그냥 공격!</a>";
		var useJam = document.getElementById("useJam");
		var useJamUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), jsonfile.체력, queryparams.ehp, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 2);
		if (useJam !== undefined && useJam !== null)useJam.innerHTML="<a href=\"" + useJamUri.toString() + "\">잼으로 회복!</a>";
		var usePJ = document.getElementById("usePJ");
		var usePJUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp, queryparams.ehp > 20 ? queryparams.ehp - 20 : 0, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 2);
		if (usePJ !== undefined && usePJ !== null)usePJ.innerHTML="<a href=\"" + usePJUri.toString() + "\">배쨈 열기!</a>";
		var useBanbomb = document.getElementById("useBanbomb");
		var useBanbombUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp, queryparams.ehp/2, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 2);
		if (useBanbomb !== undefined && useBanbomb !== null)useBanbomb.innerHTML="<a href=\"" + useBanbombUri.toString() + "\">차단폭탄!</a>";
		//방어 페이즈
		var Blocking = document.getElementById("Block");
		var BlockingUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp- Math.round(Math.random() * queryparams.elevel * 0.75), queryparams.ehp , queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 1);
		if (Blocking !== undefined && Blocking !== null)Blocking.innerHTML="<a href=\"" + BlockingUri.toString() + "\">방어</a>";
		var FailRunning = document.getElementById("FailRunning");
		var FailRunningUri = RPGinCity_pushFightInfo(nextPhaseUri.clone(), mhp - Math.round(Math.random() * queryparams.elevel), queryparams.ehp, queryparams.j, queryparams.bj, queryparams.bb, queryparams.etype, queryparams.elevel, 1);
		if (FailRunning !== undefined && FailRunning !== null)FailRunning.innerHTML="<a href=\"" + FailRunningUri.toString() + "\">도망치자!</a>";
		var RunFromEnemy = document.getElementById("RunFromEnemy");
		var MustKill = document.getElementById("mustKill");
		if (RunFromEnemy !== undefined && RunFromEnemy !== null && (MustKill === undefined || MustKill === null))RunFromEnemy.style.visibility = "visible";
	}
	
	function RPGinCity_SaveHandle(saveGameHandle) {
		var api = new mw.Api();
		var Templink = new mw.Uri(window.location.href);
		var queryparams = Templink.query;
		switch (saveGameHandle.innerText){
			case "서브퀘스트완료":
				new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
					var jsondata = JSON.parse(revision.content);
					jsondata.추가1 = 0;
					jsondata.최근페이지 = fullbasepagename;
					return {text: JSON.stringify(jsondata), summary: "서브퀘스트완료"};
				}
				).then(function () {
				    alert( 'Saved!' );
				    saveGameHandle.innerHTML="<a href=\"https://liberty.banipest.com/index.php?title="+ "사용자:"+usernameStr+"/RPG_in_City.json\">저장 확인하기</a>";
				});
				break;
			case "서브퀘스트수행":
				new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
					var jsondata = JSON.parse(revision.content);
					var questID = document.getElementById("questID");
					if (questID !== undefined && questID !== null){
						jsondata.추가1 = parseInt(questID.innerText);
						jsondata.최근페이지 = fullbasepagename;
					}
					return {text: JSON.stringify(jsondata), summary: "서브퀘스트수행"};
				}
				).then(function () {
				    alert( 'Saved!' );
				    saveGameHandle.innerHTML="<a href=\"https://liberty.banipest.com/index.php?title="+ "사용자:"+usernameStr+"/RPG_in_City.json\">저장 확인하기</a>";
				});
				break;
			case "메인퀘스트수행":
				new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
					var jsondata = JSON.parse(revision.content);
					var mainQuestPoint = document.getElementById("mainQuestPoint");
					if (mainQuestPoint !== undefined && mainQuestPoint !== null) jsondata.최근페이지 = mainQuestPoint.innerText;
					var questID = document.getElementById("questID");
					if (questID !== undefined && questID !== null)jsondata.추가2 = parseInt(questID.innerText);
					return {text: JSON.stringify(jsondata), summary: "메인퀘스트수행"};
				}
				).then(function () {
				    alert( 'Saved!' );
				    saveGameHandle.innerHTML="<a href=\"https://liberty.banipest.com/index.php?title="+ "사용자:"+usernameStr+"/RPG_in_City.json\">저장 확인하기</a>";
				});
				break;
			case "동부요금지불":
				new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
					var jsondata = JSON.parse(revision.content);
					jsondata. -= 500*1;
					jsondata.추가2 = 5*1; // force to parse it a number
					jsondata.최근페이지 = "RPG in City/만남의 광장";
					return {text: JSON.stringify(jsondata), summary: "동부요금지불"};
				}
				).then(function () {
				    alert( 'Saved!' );
				    saveGameHandle.innerHTML="<a href=\"https://liberty.banipest.com/index.php?title="+ "사용자:"+usernameStr+"/RPG_in_City.json\">저장 확인하기</a>";
				});
				break;
			case "전투승리":
				new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
					var jsondata = JSON.parse(revision.content);
					jsondata.체력 = parseInt(queryparams.mhp);
					jsondata.경험치 += queryparams.elevel*4;
					jsondata. += queryparams.elevel*5;
					jsondata.최근페이지 = currentpage.substring(0, currentpage.length-3);
					return {text: JSON.stringify(jsondata), summary: "전투승리"};
				}
				).then(function () {
				    alert( 'Saved!' );
				    saveGameHandle.innerHTML="<a href=\"https://liberty.banipest.com/index.php?title="+ "사용자:"+usernameStr+"/RPG_in_City.json\">저장 확인하기</a>";
				});
				break;
			case "레벨업":
				new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
					var jsondata = JSON.parse(revision.content);
					jsondata.레벨 += (jsondata.경험치 - jsondata.경험치 % 128)/128;
					jsondata.경험치 = jsondata.경험치 % 128;
					return {text: JSON.stringify(jsondata), summary: "레벨업"};
				}
				).then(function () {
				    alert( 'Saved!' );
				    saveGameHandle.innerHTML="<a href=\"https://liberty.banipest.com/index.php?title="+ "사용자:"+usernameStr+"/RPG_in_City.json\">저장 확인하기</a>";
				});
				break;
			case "회복":
				new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
					var jsondata = JSON.parse(revision.content);
					jsondata.체력 = jsondata.레벨 * 16;
					return {text: JSON.stringify(jsondata), summary: "회복"};
				}
				).then(function () {
				    alert( 'Saved!' );
				    saveGameHandle.innerHTML="<a href=\"https://liberty.banipest.com/index.php?title="+ "사용자:"+usernameStr+"/RPG_in_City.json\">저장 확인하기</a>";
				});
				break;
			case "결제":
				new mw.Api().edit("사용자:"+usernameStr+"/RPG_in_City.json", function (revision) {
					var jsondata = JSON.parse(revision.content);
					jsondata. += queryparams.j*1;
					jsondata.배쨈 += queryparams.bj*1;
					jsondata.차단폭탄 += queryparams.bb*1;
					jsondata.무기 += queryparams.weapon*1;
					jsondata. -= 50* queryparams.j + 75*queryparams.bj + 150*queryparams.bb + 1000 * queryparams.weapon;
					jsondata.최근페이지 = currentpage.substring(0, currentpage.length-3);
					return {text: JSON.stringify(jsondata), summary: "결제"};
				}
				).then(function () {
				    alert( 'Saved!' );
				    saveGameHandle.innerHTML="<a href=\"https://liberty.banipest.com/index.php?title="+ "사용자:"+usernameStr+"/RPG_in_City.json\">저장 확인하기</a>";
				});
				break;
			default:
				    alert( 'No proper parameters' );
				break;
		}
	}
	
	function RPGinCity_HandleStore(jsondata, storeNumber) {
		var i = storeNumber;
		var Jam = document.getElementsByClassName("JamAmount")[i];
		if (Jam !== undefined && Jam !== null && Jam.innerText === "") Jam.innerText = "0";
		var PearJam = document.getElementsByClassName("PearJamAmount")[i];
		if (PearJam !== undefined && PearJam !== null && PearJam.innerText === "") PearJam.innerText = "0";
		var BB = document.getElementsByClassName("BanBombAmount")[i];
		if (BB !== undefined && BB !== null && BB.innerText === "") BB.innerText = "0";
		var WeaponLevelUp = document.getElementsByClassName("WeaponLevelUp")[i];
		if (WeaponLevelUp !== undefined && WeaponLevelUp !== null && WeaponLevelUp.innerText === "") WeaponLevelUp.innerText = "0";
		var BuyButton = document.getElementsByClassName("BuyButton")[i];
		if (BuyButton !== undefined && BuyButton !== null) {
			if (50 * parseInt(Jam.innerText) + 75 * parseInt(PearJam.innerText) + 150* parseInt(BB.innerText) + 1000*parseInt(WeaponLevelUp.innerText) > jsondata.) {
				BuyButton.innerText = "돈이 부족하다. 나가서 돈을 구해오자.";
			}
			BuyButton.style.visibility = "visible";
		}
	}
	
	function RPGinCity_Callback_fetchUserInformation(jsonfile) {
		// 정보 틀 관련
		var playerinfo = document.getElementsByClassName("Playerinfo");
		var LevelUpButton = document.getElementById("LevelUp");
		if ( playerinfo !== undefined && playerinfo !== null && playerinfo.length > 0)  {
			playerinfo[0].innerText = jsonfile['레벨'];
			playerinfo[1].innerText = jsonfile['체력'];
			playerinfo[2].innerText = jsonfile['경험치'];
			playerinfo[3].innerText = jsonfile['잼'];
			playerinfo[4].innerText = jsonfile['배쨈'];
			playerinfo[5].innerText = jsonfile['차단폭탄'];
			playerinfo[6].innerText = jsonfile['돈'];
			playerinfo[7].innerText = jsonfile['무기'];
			if (LevelUpButton !== undefined && LevelUpButton !== null && jsonfile.경험치 > 128 && jsonfile.레벨 + jsonfile.경험치 /128 <= 50) {
				LevelUpButton.innerHTML = "<a href= \"https://liberty.banipest.com/index.php/RPG_in_City/레벨_업\">레벨 업!</a>";
			}
		}
		// RPG in City/집 쉬기 기능
		var RestingInHouse = document.getElementById("House");
		if (RestingInHouse !== undefined && RestingInHouse != null) {
			if (jsonfile.체력 < jsonfile.레벨 * 16){
				RestingInHouse.innerHTML = "너는 한숨 자고 개운한 마음으로 이곳을 나가려고 한다.\n<a href=\"https://liberty.banipest.com/index.php/RPG_in_City/"+currentpage+"/회복\">쉬기</a>";
			}
			RestingInHouse.style.visibility = "visible";
		}
		// RPG in City 전투 관련 스크립트
		var inBattle = document.getElementById("Fight");
		if (inBattle !== undefined && inBattle !== null){ 
			RPGinCity_HandleBattle(jsonfile);
		} // 전투 틀 처리 완료
		// 일반적인 상점(문서 내에 단 한 개 존재) 처리
		var storeHandle = document.getElementById("RiCStore");
		if (storeHandle !== undefined && storeHandle !== null){
			RPGinCity_HandleStore(jsonfile, 0);
		}
		//동부2구역구 - 중부구역구 이동 가능 여부 처리
		var DowntownRoadOpen = document.getElementById("DowntownRoad");
		if (DowntownRoadOpen !== undefined && DowntownRoadOpen !== null) {
			if (jsonfile.추가2 < 60) {
				DowntownRoadOpen.innerText = "이런!!! 다운타운 로드는 반달로 인해 막혀있다.";
			}
			DowntownRoadOpen.style.visibility = "visible";
		}
		//남부 1구역구 메인퀘스트
		var south1st = document.getElementById("south1st");
		if (south1st !== undefined && south1st !== null) {
			var displaypart;
			if (jsonfile.추가2 < 10){
				displaypart = document.getElementById("beforeBossfight");
				displaypart.style.display = "block";
			} else {
				displaypart = document.getElementById("afterBossfight");
				displaypart.style.display = "block";
			}
		}
		//중부구역구
		var toWest = document.getElementById("toWest");
		if (toWest !== undefined && toWest !== null) {
			if (jsonfile.추가2 < 25) {
				toWest.innerText = "서부 구역구 방향으로 가기 - <중부 구역구가 파괴된 시점에서 서부 구역구를 분리하는 장벽은 강력한 반달러들로 인해 봉쇄 상태를 유지하고 있다>";
			}
			toWest.style.visibility = "visible";
		}
		var toCentralOffice = document.getElementById("toCentralOffice");
		if (toCentralOffice !== undefined && toCentralOffice !== null) {
			if (jsonfile.추가2 < 40) {
				toCentralOffice.innerText = "시청으로 들어가기 - < 시청에 들어갈 방법을 찾아야 한다 >";
			}
			toCentralOffice.style.visibility = "visible";
		}
		var peacefulCentral = document.getElementById("peacefulCentral");
		var dangerousCentral = document.getElementById("dangerousCentral");
		if (peacefulCentral !== undefined && peacefulCentral !== null && dangerousCentral !== undefined && dangerousCentral !== null) {
			if (jsonfile.추가2 >= 70) {
				peacefulCentral.style.visibility = "visible";
			} else {
				dangerousCentral.style.visibility = "visible";
			}
		}
		// 중부 구역구 대피소 퀘스트
		var rescuePeregirl = document.getElementsByClassName("rescuePeregirl");
		if (rescuePeregirl !== undefined && rescuePeregirl !== null && rescuePeregirl.length > 0) {
			if (jsonfile.추가2 < 15) {
				rescuePeregirl[1].remove();
				rescuePeregirl[0].style.display = "block";
			} else if (jsonfile.추가2 === 20) {
				rescuePeregirl[0].remove();
				rescuePeregirl[0].style.display = "block";
			} else {
				rescuePeregirl[0].remove();
				rescuePeregirl[0].remove();
				rescuePeregirl[0].style.display = "block";
			}
		}
		var meetPeregirl = document.getElementsByClassName("meetPeregirl");
		if (meetPeregirl !== undefined && meetPeregirl !== null && meetPeregirl.length > 0) {
			if (jsonfile.추가2 < 20) {
				meetPeregirl[0].style.display = "block";
			} else {
				meetPeregirl[0].remove();
				meetPeregirl[0].style.display = "block";
			}
		}
		//남부 1구역구 상점, 문서 구조상 좀 구현이 복잡하여 분리한다.
		var south1stStore = document.getElementsByClassName("south1stStore");
		if (south1stStore !== undefined && south1stStore !== null && south1stStore.length > 0) {
			if (jsonfile.추가2 < 10) {
				south1stStore[0].style.display = "block";
				RPGinCity_HandleStore(jsonfile, 0);
			} else {
				south1stStore[1].style.display = "block";
				RPGinCity_HandleStore(jsonfile, 1);
			}
		}
		//시청 안의 산토끼 몰매 맞고 가나요~
		var cityOffice = document.getElementsByClassName("cityOffice");
		if (cityOffice !== undefined && cityOffice !== null && cityOffice.length > 0) {
			if (jsonfile.추가2 < 70) {
				cityOffice[0].style.display = "block";
			} else {
				cityOffice[1].style.display = "block";
			}
		}
		var cityOfficeInternal = document.getElementsByClassName("cityOfficeInternal");
		if (cityOfficeInternal !== undefined && cityOfficeInternal !== null && cityOfficeInternal.length > 0) {
			if (jsonfile.추가2 >= 65) {
				cityOfficeInternal[0].style.display = "block";
			} else {
				cityOfficeInternal[1].style.display = "block";
			}
		}
		var cityOffice3F = document.getElementsByClassName("cityOffice3F");
		if (cityOffice3F !== undefined && cityOffice3F !== null && cityOffice3F.length > 0) {
			if (jsonfile.추가2 >= 65) {
				cityOffice3F[0].style.display = "block";
			} else {
				cityOffice3F[1].style.display = "block";
			}
		}
		var mayorRoom = document.getElementsByClassName("mayorRoom");
		if (mayorRoom !== undefined && mayorRoom !== null && mayorRoom.length > 0) {
			if (jsonfile.추가2 >= 70) {
				mayorRoom[0].style.display = "block";
			} else {
				mayorRoom[1].style.display = "block";
			}
		}
		// 서브 퀘스트 관련
		var subQuestContent = document.getElementById("SubQuestContent");
		var parentNode;
		if (subQuestContent !== undefined && subQuestContent !== null){
			parentNode = subQuestContent.parentElement;
		}
		if (parentNode !== undefined && parentNode !== null && subQuestContent !== undefined && subQuestContent !== null) {
			if (jsonfile.추가1 !== 0) {
				parentNode.removeChild( subQuestContent );
			} else {
				subQuestContent.style.display = "block";
			}
		}
		var subQuestEnd = document.getElementById("SubQuestEnd");
		if (parentNode !== undefined && parentNode !== null &&subQuestEnd !== undefined && subQuestEnd !== null) {
			if (jsonfile.추가1 !== 1) {
				parentNode.removeChild( subQuestEnd );
			} else {
				subQuestEnd.style.display = "block";
			}
		}
		var subQuestNotEnd = document.getElementsByClassName("SubQuestNotEnd");
		if (parentNode !== undefined && parentNode !== null && subQuestNotEnd !== undefined && subQuestNotEnd !== null) {
			if (jsonfile.추가1 <2) {
				parentNode.removeChild( subQuestNotEnd[0] );
			} else {
				subQuestNotEnd[0].style.display = "block";
			}
		}
		// 자동 세이브 처리 - 가장 마지막에 와야 하는 것
		var saveGameHandle = document.getElementById("saveGame");
		if (saveGameHandle !== undefined && saveGameHandle !== null) {
			console.log("Saving...");
			RPGinCity_SaveHandle(saveGameHandle);
		}
	}
	
	
	// ----------------------------------------------------Main------------------------------------------------------------
	
	RPGinCity_Title();
	
	if (currentpage === "사용자:"+usernameStr+"/RPG_in_City.json"){
		RPGinCity_GoToCheckpoint();
	}
	else if (currentpage.substring(0,11) === "RPG_in_City") { // in game but not in title screen
		var api = new mw.Api();
		console.log("fetching player info...");
		fetch("https://liberty.banipest.com/index.php?title="+"사용자:"+usernameStr+"/RPG_in_City.json"+"&action=raw")
			.then(function(response) {
				if (!response.ok) {
			        // make the promise be rejected if we didn't get a 2xx response
			        throw new Error("Not 2xx response", {cause: response});
			    }
				return response.json();
			})
			.then(function(response) {
				var parsedata = response;
				RPGinCity_Callback_fetchUserInformation(parsedata);
			}
			)
			.catch(function(e){
				console.log(e);
				document.getElementById("RPGinCityLoad").style.display = "none";
			});
	}

}
$(RPGinCity);
 // 여기까지 코드 입력 //