미디어위키:Gadget-godot3.js: 두 판 사이의 차이
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(같은 사용자의 중간 판 8개는 보이지 않습니다) | |||
27번째 줄: | 27번째 줄: | ||
}); | }); | ||
} | } | ||
function ExecuteSupplementScript(){ | |||
var gamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText); | |||
var myPck = "https://" + gamepath+".pck"; | |||
var engine = new Engine(); | |||
Promise.all([ | |||
// Load and init the engine | |||
engine.init("https://"+gamepath), | |||
// And the pck concurrently | |||
engine.preloadFile(myPck), | |||
]).then(function () { | |||
// Now start the engine. | |||
return engine.start({ args: ['--main-pack', myPck],executable: "https://"+gamepath, canvasResizePolicy:1}); | |||
}).then(function () { | |||
console.log('Godot 3 Engine has started!'); | |||
}); | |||
} | |||
var basegamepath = ""; | var basegamepath = ""; | ||
function Godot3_loadElement() { | function Godot3_loadElement() { | ||
33번째 줄: | 51번째 줄: | ||
var canvas = document.createElement("canvas"); | var canvas = document.createElement("canvas"); | ||
canvas.id = "canvas"; | canvas.id = "canvas"; | ||
var ratio = 640 / canvas.width; | |||
canvas.height = canvas.height * ratio; | |||
canvas.width = 640; | |||
canvas.innerHTML = "로딩 중..."; | canvas.innerHTML = "로딩 중..."; | ||
var canvasparent = document.getElementById("libertygame-godot3"); // first element of emscripten-border | var canvasparent = document.getElementById("libertygame-godot3"); // first element of emscripten-border | ||
39번째 줄: | 60번째 줄: | ||
basegamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText); | basegamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText); | ||
console.log("basepath is "+ basegamepath); | console.log("basepath is "+ basegamepath); | ||
godot3_asyncJSLoader("https:/ | godot3_asyncJSLoader("https://"+basegamepath + ".js", "text/javascript") | ||
.then(function (data) { | .then(function (data) { | ||
ExecuteSupplementScript(); | |||
}); | }); | ||
2024년 4월 16일 (화) 23:38 기준 최신판
/**
* Godot3 for Libertygame loader
* 제작자: [[사용자:senouis]]
**/
function godot3_asyncJSLoader(url, type) {
return new Promise(function (resolve, reject) {
try {
var scriptElement = document.createElement("script");
scriptElement.src = url;
scriptElement.async = true; // force asynchronous loading
scriptElement.type = type;
var contextsection = document.getElementById("mw-content-text");
scriptElement.addEventListener("load", function (ev) {
resolve({ status: true });
});
scriptElement.addEventListener("error", function (ev) {
reject({
status: false,
message: "Failed to load the script"
});
});
contextsection.appendChild(scriptElement);
} catch (e) {
reject(e);
}
});
}
function ExecuteSupplementScript(){
var gamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText);
var myPck = "https://" + gamepath+".pck";
var engine = new Engine();
Promise.all([
// Load and init the engine
engine.init("https://"+gamepath),
// And the pck concurrently
engine.preloadFile(myPck),
]).then(function () {
// Now start the engine.
return engine.start({ args: ['--main-pack', myPck],executable: "https://"+gamepath, canvasResizePolicy:1});
}).then(function () {
console.log('Godot 3 Engine has started!');
});
}
var basegamepath = "";
function Godot3_loadElement() {
try {
// Game canvas
var canvas = document.createElement("canvas");
canvas.id = "canvas";
var ratio = 640 / canvas.width;
canvas.height = canvas.height * ratio;
canvas.width = 640;
canvas.innerHTML = "로딩 중...";
var canvasparent = document.getElementById("libertygame-godot3"); // first element of emscripten-border
canvasparent.appendChild(canvas);
// now load js files from external server
basegamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText);
console.log("basepath is "+ basegamepath);
godot3_asyncJSLoader("https://"+basegamepath + ".js", "text/javascript")
.then(function (data) {
ExecuteSupplementScript();
});
} catch (e){
console.log("initiating Godot 3 for libertygame failed, stop loading elements...");
}
}
$(Godot3_loadElement);