미디어위키:Gadget-godot3.js: 두 판 사이의 차이

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(같은 사용자의 중간 판 25개는 보이지 않습니다)
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}
}


function ExecuteSupplementScript(){
var gamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText);
var myPck = "https://" + gamepath+".pck";
    var engine = new Engine();
    Promise.all([
        // Load and init the engine
        engine.init("https://"+gamepath),
        // And the pck concurrently
        engine.preloadFile(myPck),
    ]).then(function () {
    // Now start the engine.
    return engine.start({ args: ['--main-pack', myPck],executable: "https://"+gamepath, canvasResizePolicy:1});
}).then(function () {
    console.log('Godot 3 Engine has started!');
});
}
var basegamepath = "";
function Godot3_loadElement() {
function Godot3_loadElement() {
try {
try {
33번째 줄: 51번째 줄:
var canvas = document.createElement("canvas");
var canvas = document.createElement("canvas");
canvas.id = "canvas";
canvas.id = "canvas";
var ratio = 640 / canvas.width;
canvas.height = canvas.height * ratio;
canvas.width = 640;
canvas.innerHTML = "로딩 중...";
var canvasparent = document.getElementById("libertygame-godot3"); // first element of emscripten-border
var canvasparent = document.getElementById("libertygame-godot3"); // first element of emscripten-border
canvasparent.appendChild(canvas);
canvasparent.appendChild(canvas);
// now load js files from external server
// now load js files from external server
mw.loader.load("https://libertyga.me/wiki/사용자:Senouis/Godot3/supplement.js", "text/javascript")
basegamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText);
console.log("basepath is "+ basegamepath);
godot3_asyncJSLoader("https://"+basegamepath + ".js", "text/javascript")
.then(function (data) {
.then(function (data) {
var uri2 = new mw.Uri(document.URL);
ExecuteSupplementScript();
godot3_asyncJSLoader(uri2.query.scriptpath, "text/javascript")
.then(function (data) {
console.log("Godot OK!");
});
});
});

2024년 4월 16일 (화) 23:38 기준 최신판

/**
 * Godot3  for Libertygame loader
 * 제작자: [[사용자:senouis]]
**/

function godot3_asyncJSLoader(url, type) {
	return new Promise(function (resolve, reject) {
	try {
		var scriptElement = document.createElement("script");
		scriptElement.src = url;
		scriptElement.async = true; // force asynchronous loading
		scriptElement.type = type;
		var contextsection = document.getElementById("mw-content-text");
		scriptElement.addEventListener("load", function (ev) {
	        resolve({ status: true });
	    });
	    scriptElement.addEventListener("error", function (ev) {
	        reject({
	            status: false,
	            message: "Failed to load the script"
	        });
	    });
	    contextsection.appendChild(scriptElement);
	} catch (e) {
        reject(e);
    }
	});
}

function ExecuteSupplementScript(){
	var gamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText);
	var myPck = "https://" + gamepath+".pck";
    var engine = new Engine();
    Promise.all([
        // Load and init the engine
        engine.init("https://"+gamepath),
        // And the pck concurrently
        engine.preloadFile(myPck),
    ]).then(function () {
	    // Now start the engine.
	    return engine.start({ args: ['--main-pack', myPck],executable: "https://"+gamepath, canvasResizePolicy:1});
	}).then(function () {
	    console.log('Godot 3 Engine has started!');
	});
}

var basegamepath = "";
function Godot3_loadElement() {
	try {
		// Game canvas
		var canvas = document.createElement("canvas");
		canvas.id = "canvas";
		var ratio = 640 / canvas.width;
		canvas.height = canvas.height * ratio;
		canvas.width = 640;
		canvas.innerHTML = "로딩 중...";
		var canvasparent = document.getElementById("libertygame-godot3"); // first element of emscripten-border
		canvasparent.appendChild(canvas);
		// now load js files from external server
		basegamepath = String(document.getElementById("libertygame-godot3-basegamepath").innerText);
		console.log("basepath is "+ basegamepath);
		godot3_asyncJSLoader("https://"+basegamepath + ".js", "text/javascript")
		.then(function (data) {
			ExecuteSupplementScript();
		});
		
	} catch (e){
		console.log("initiating Godot 3 for libertygame failed, stop loading elements...");
	}
}
$(Godot3_loadElement);